The point value 'gates' that unlock different endings have been increased, too. Total Military Strength and Effective Military Strength are now one identical stat - Total Military Strength. The spin-off games and apps are no longer around, nor is the multiplayer included in Mass Effect Legendary Edition - so the remastered version of ME3 rereleased in 2021 has rebalanced the entire system. In the original version of the game's Extended Cut, you'll need about 3100 EMS to unlock all endings. You could raise this stat through Mass Effect 3's multiplayer, as well as other activities in spin-off games and apps. ![]() So that meant that at a Galactic Readiness of 50%, a Total Military Effectiveness of 4000 would translate to an Effective Military Effectiveness of 2000. The Galactic Readiness Rating was a modifier that determined how much of your Total Military Strength actually worked. In the original game, there were three stats: Total Military Strength, Galactic Readiness, and Effective Military Strength. If you also go deep on the other games, you should be able to have an War Assets that will even unlock a secret ending stinger tease that isn't present in other endings. The main thing that you need to know, however, is that if you simply give it your all and complete the majority of content in ME3, you'll be able to choose between all three endings. We cover the endings and the Military Strength brackets (in the original game, at least) in our full Mass Effect 3 Endings guide, which has significantly more spoilers. You would have to deliberately play quite poorly and had especially disastrous play-throughs of ME1 and ME2 in order to get the worst possible results. This goes doubly if you're playing with the three DLC packs (Citadel, Omega, and Leviathan), as all three add significant Military Strength resources - the better part of 1000 War Assets. Here's the main thing you need to know about War Assets and Military Strength: if you play ME3 naturally, you will easily reach the end with a good amount of War Assets and more than enough that your ending options won't be restricted. Your Military Strength is determined by various actions in ME3, but also is one place where the consequences of your choices throughout the trilogy most consistently echoes. ![]() The rating that really matters is your Total Military Strength - your War Assets - as this is the one that will determine what happens in the final stages of Mass Effect 3's story. ![]() This menu will break down the War Assets you've acquired in a handful of categories - the same categories we use later on this page - but also give you a total milirary strength score, effective military strength score, and a readiness rating. Mass Effect 3 War Assets, Total Military Strength, and what you need to get for each endingįirst of all, it's worth pointing out that you can check in on your Total Military Strength at any time from the Normandy's War Table room there's a terminal dedicated to tracking your War Assets. ![]() On this guide, we list every single War Asset in ME3 and their TMS values, plus broadly explain the system and what you need to know about War Assets in a more general way, so you know how much you need to think about this system in relation to your progress in Mass Effect 3. It can be checked and displayed using the War Terminal in the Normandy's War Room, and your with your TMS/War Assets ultimately used to determine your fate and which Mass Effect 3 endings are available to you. To survive the war with the Reapers, the basic mission of Shepard and crew in Mass Effect 3 is to prepare and recruit as many different people, technologies, weapons, and anything else you can get your hands on to have the best Total Military Strength possible.
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